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[Star Moon Young-soo] Blizzard’s latest film Diablo Immortal was finally released after a long quenching. It is a good news as one of the first year ‘Blada’ who played the Diablo series from the first episode, which was released in 1996.
Diablo Immortal was a controversial game when it was first released in BlizzCon in 2018. For the fans who waited for ‘Diablo 4’, it was a mobile game that was noble, and the news that it was made in cooperation with China’s Netize.
However, as the game became known through repeated tests, the controversy gradually faded. Since then, Diablo Immortal has been released, but there is a lot of acclaim that it is ‘to be’ overall.
Diablo Immortal was set in the 2012 Diablo 3 relocation. The graphics and the characters appearing also resemble Diablo 3. Diablo has increased the number of quests that can be performed over the series, and Diablo Immortal chose the first large-scale multi-medium-sized role-playing game (MMORPG) genre.
However, unlike other MMORPGs, which are automatically moving and automatic hunting, Diablo Immortal must manipulate 99% manually. It is a way to move the character along the indicator of the footprints that appear when you touch the quest window. The quest line is short, so there’s no time to feel boredom. Battle is also an intuitive and nucleus slash that drives enemies. However, because of these features, the 3040 gamers who were tired of it seemed to be disagreement.
Major content also won a lot of Diablo 3. A typical ‘crack of ancient times’, which must sweep monsters within the time limit. In the case of Diablo 3, the user did not hunt field hunting and turned around only the cracks, and the key is how well the diablo emortal has balanced the hunting. In the ancient cracks, you can get ‘legendary jewelry’ that can strengthen the performance of the item.
Diablo 3 received great attention at the beginning of the launch, but afterwards, it was called ‘Sleep 3’ and ‘Sleep Blow’. Enjoying Diablo 3 in the PC room, the people who fell asleep on the keyboard went around ‘Zal’. There are many reasons, but I would like to say that Diablo 3 was only PVE. There is no tension, so Solsol has no choice but to fall asleep.
Diablo Immortal, on the other hand, has several PVP contents, from the ‘bridle of struggle’ to the battlefield. There is a clear reason for being stronger. Diablo’s long-term success is expected to be divided, depending on how interesting the RVR end content, which is the title of the game, and the ‘shadow group’ that contains them.
In this way, Diablo Immortal, which has broken the existing mobile game box office formula, is expected to have a small impact on the domestic market. In particular, it is noteworthy that a new formula will be settled in manual games. It is also a point of watching that it will be possible to increase sales results even with light charges such as Battle Pass and appearance item.