The 5th Update of COD Warzone in a week changes again 26 weapons patch notes

Call of Duty: War zone continues to work on his weapons meta and published a new update on the evening of December 15th. Overall, the patch changes basic values ​​of 26 weapons and also screws to a few popular attachments. Mango has the complete patch notes in German.

The essentials in brief:

About a week ago, the Pacific Update of Cod War zone went online, with a new map and just under 40 new weapons
Together with the map update already 5 patches came, which adapted many of the new Vanguard weapons, but also revised old meta weapons
With the latest update, more than 20 weapons were changed again

COD War zone: Update from 15.12. — patch notes

When is the update? The patch is already online.

How big is the update? You only need little or not download. On the consoles of Xbox and PlayStation it is only one in-game update without download.

Which changes exist? At this point we show you all adjustments without weapons changes. Here you come directly to the balance changes.

Changes to the Loot on Caldera
Soil Loot
Kisten-Loot
Order Loot
Bug fixes
Further problematic places with collision problems on Caldera fixed
Missing or wrong pictures of Store bundles were repaired
Broken texts in the social menu were revised
High twitch resistance of the Focus extras of Car 98K from COD MW was fixed
The type 99 can now no one-shot kills with chest stands
Machine gun Owen and PUSH may cause more damage than planned

Update changes heap weapons — all balance changes

At start-up, the War zone makers explain unclear terminology around the recoil in the game:

Recoil adjustment / recoil adjustment
The recoil pattern has changed
Recoil deviation / recoil deviation
Value determines via chance in the recoil pattern (Bloom effect)
Reduce recoil, reinforce / recoil increase, decision
Extent of recoil

In the run-up, there was always misunderstandings in connection with recoil changes, which should be cleared by the definition of the terminology.

Let’s look at the weapon adjustments. We sort the changes in Buffs and Nerfs :

STG44 — Nerf
Recoil adjustment
Bar — Nerf
Return strengthened
Robot — Nerf
Recoil significantly strengthened
Cooper Carabiner — Nerf
First damage area reduced from 1,350 to 1,200 inches (about 30 m)
Neck multiplier reduces at 1.2 out of 1.3
Belly multiplier reduces from 1.1 to 1.0
Return slightly reinforced
Klaus er — Nerf
Neck multiplier reduces at 1.2 out of 1.5
Machine gun (handgun) — Nerf
First damage area reduces from 225 to 215 inches (about 5.5 m)
Second damage area reduces from 600 to 450 inches (about 11 m)
Rate — Nerf
Neck multiplier reduces at 1.2 out of 1.5
Tilting — Nerf
Neck multiplier reduces at 1.2 out of 1.5
MG82 (Cold War) — Nerf
Returning deviation increased
MG42 — Nerf
Visor Tempo decreases by 9%
Return strengthened

G-43 — Nerf
Recoil adjustment
Fighters — Nerf
First damage area reduced from 150 to 140 inches (about 3.50 m)
Second damage range reduces from 240 to 220 inches (about 5.50 m)
Grace Automatic — Nerf
Damage second damage area reduced to 20 out of 22
Damage third damage area reduces 18 to 14
First damage range reduces from 160 to 140 inches (about 3.50 m)
Second damage area reduced from 325 to 300 inches (about 8 m)
Owen Machine Gun — Nerf
Recoil adjustment
PPSH-41 (Vanguard) — Nerf
Recoil adjustment
Seen — Nerf
Recoil adjustment
Visor Tempo reduces by 10%
MP40 — Nerf
Recoil adjustment
M1912 — Nerf
Recoil adjustment
Motion speed reduced by 1.25%
Motion speed in the sights reduced by 4%

Here is the slightly shorter list with the buffs:

Car 98K (COD MW) — Buff
Deduction resistance increases by 19%
Car 98K (Vanguard) — Buff
Deduction resistance increases by 19%
Swiss K31 — Buff
Deduction resistance increases by 19%
Type 99 — Buff
Maximum basis damage increased from 92 to 96
Minimum base damage increased from 72 to 82
Neck multiplier reduces from 2 to 1.7
Three line rifle — Buff
Maximum basic damage increased from 92 to 95
Minimum basic damage increased from 75 to 78
Neck multiplier reduces from 2 to 1.5
Belly multiplier reduces from 1.1 to 1.06
Upper limbs’ multiplier reduces from 1.1 to 1.0
Visor Tempo increases by 16.6%
Moreno tank defense rifle — buff
Minimum base damage decreased from 108 to 102
First damage area increased from 2,048 to 4,096 inches (about 104 m)
Neck multiplier reduces from 2.0 to 1.8
Ball velocity increased by 22%
unicorn — buff
First damage range increased from 140 to 160 inches (about 4 m)
Second damage area reduces from 230 to 220 inches (about 5.50 m)

There are a few adjustments to attachments:

Tilting: M15 Shot Cartridge — Nerf
First damage area reduced from 197 to 180 inches (about 4.50 m)
Maximum basic damage reduced to 18 out of 25
Second damage area reduces from 315 to 278 inches (about 7 m)
Damage second damage area reduces to 14 out of 15
Weapon Extra Quiet — Nerf
Hip fire motion multiplier reduces 4% of 5.5%
Visor motion multiplier reduces 3.5% of 4%
Three line gun: fast load magazine — buff
Ball capacity increased to 5 out of 3
Car 98K (Vanguard): Facade Magazine — Buff
Ball capacity increased to 5 out of 3

*NEW* SWISS BUFFED! & VG SNAKESHOTS NERFED! (Patch Notes) | Warzone Pacific

These were all customizations of the latest update of Call of Duty: War zone. If you want to take a look at the English patch notes, then you will find them here (via ravensoftware.com).

For the time being, the Weapon Meta of the War zone does not come to rest and the developers continue to work on eliminating strong options and overpowering mechanics in the game.

If you want to examine a summary of the changes since the start of Season 1, look past the best weapons of War zone in our list. As soon as the dust lays something, you get the best options and alternatives of the weapons meta from us there.

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