Unreal Engine 5 is, well, a big problem. If you have seen the technical demos, you know how much this enhanced game engine can push the boundaries of graphical fidelity and technical prowess. It is a feat that has so impressed the CEO of Epic Games, Tim Sweeney, that he has been convinced to implement the technology in Fortnite.
He is not alone in this movement. With Unreal Engine 5 in anticipated access, tons of developer teams go up the train. Gears of War has already shown what they are capable of with the help of the engine. But most often, these projects serve only demonstrations. These are not finished products. But if someone can operate Unreal Engine 5 so quickly, it’s Epic Games and his bottom pockets lined with BUCKS.
This upgrade coincides with Fortnite Chapter 3, a new era for the game and the Fortnite brand. It is accompanied by a new card, a new Marvel crossover, new mechanics of play and a new fighting pass. Some players were suspicious of stability problems at the time of upgrading, but very few of these fears have ever manifested. The update is no longer a rumor, it is live. Players seem to love the changes, Unreal Engine 5 goes to work.
Upgrade something like Fortnite is also not a thin exploit. The game exists on just about all major platforms, Epic Games wants its flagship title to be as accessible as possible. And this involves operating Unreal Engine 5 gently on a wide range of system specifications — including mobile devices. But Unreal came prepared and, for the most part, succeeded. This type of industry support is difficult to get and will make the other game studios much more likely to use the engine in the future.